Submarine Service Medal. NOTE: We recommend that you complete the Naval Academymissions first to gain competence and confidence, before playing the other modes. Enemy cargo ships have a strong escort of warships - two destroyers, cruisers (one of them is in heavy version) and patrol boats, so the destruction of two most important cargo ships (2) won't be easy. Until then they simply swim under anything, so firing a torpedo at point-blank range will, most often than not, actually result in your torpedoes being too deep to strike the enemy hull, unless you are on the surface. •SUBMARINE CHALLENGE— Evade destroyers and hunt transports as you show your colors as a true sea wolf. and send to the coral particular cargo ships by firing at them using your deck gun (to save torpedos). Torpedoes are too shallow to strike at a submerged submarine. It is possible to rise partway to the surface to make a pointblank shot and then submerging. Battlestations: Midway Game Guide by gamepressure.com. Game, each time you're playing this scenario, randomly chooses these two ships from among the others. Remember - your main goal in this scenario is to send to the bottom these two already identified cargo ships (2). Battlestations: Midway | Table of Contents | Walkthrough. Because if you will even destroy both of them you'll see next enemies - Japanese planes (armed with depth charges), approaching from different directions. Although submarines today have an almost limitless supply of oxygen due to advanced electrolysis techniques, subs of WW2 didn't have that luxury, and therefore had to surface periodically for air. Perform the head-on attack against it (this is the best place to practice the head-on attack) to … Don't worry about the minor damage at crush depth. You are not permitted to copy any image, text or info from this page. Only by surfacing can you fire at air targets, and even then your single machine gun may as well be a pea-shooter. In my humble opinion they are more dangerous and annoying than the "big guys" you've already sunk. You won't die if you run out of oxygen, but you will be forced to the surface, where you'll be vulnerable to pretty much everything. Enemy: Japanese cargo ships and their warship escort - 2 destroyers, 2 cruisers (one of them light), 2 patrol boats, 3 airplanes F1M "Pete" armed with depth charges. If you want to realize 2nd of hidden objectives, I mean to sink all the cargo ships in the area (convoy) (2), then you should - before you'll destroy both of primary targets - emerge (but only when warship escort is gone!) When launched, the torpedoes will travel straight until they clear the sub, at which they will turn towards the crosshair, rising to the surface at the same time. Then right-click one of them with your mouse and your sub will head towards a marked target. Alternatively, don't wait, but dive under the target (or sail behind his stern) and kill him off with two torpedos fired from the stern (rear) launchers. Their innate sonar allows them to detect submarines on their own and strike without fear of counter-attack, while dive and torpedo bombers rely on another ship's sonar to identify the target. [#4], After destroying "Yugiri" you should be already jolly well placed to attack "Mikuma" heavy cruiser - fire a salvo of few torpedos at his board (side) and he will sink just as previous warship. There's nothing you can do about it at this point (not even the repair screen) but don't worry — the periscope will magically reappear after a short while. Game Guide. From The MUGEN ARCHIVE wiki Unchecked. Commanding a lone Japanese submarine to destroy a retreating allied naval force. Coup de Grace. [#3] By the way - on map you can see only these enemy ships that are entering the green circle around your sub: this is your range of detection when you're submerged. Raise the periscope of I-26 to spot and track a destroyer to the east of I-25, a Catalina, and several bombers headed out to I-26. Dive to crush depth or turn (or do both) to avoid a counter-attack (and to prevent your periscope from being smashed off — fortunately this goes away after a while). Battlestations: Midway Game Guide is also available in our Mobile App. Fortunately subs can stay under for quite a long time (several minutes), and it only takes about four or five seconds to completely refill. 4 Menu Controls 4 Game Controls . As for your southern submarine, go for the carrier as well at level 1. Battlestations: Midway NOTICE: Activation key must be used on a valid Steam account, requires internet connection. Torpedoes are your primary weapon as a submarine, but there are several problems with them. These five seconds, however, mean you're at the surface, where you're most vulnerable. It's also a good idea to have a fighter patrol the skies above you. Pay attention also that reloading of your torpedos takes time, tens of seconds. Veteran Submarine Commander achievement in Battlestations: Midway: Complete all Submarine Challenge missions - worth 50 Gamerscore 3 Running Battlestations: Midway DEFAULT CONTROLS . There are four depth levels which submarines can operate at. Battlestations Midway excels as a flying game, a submarine game, a warship game, an action game and a strategy game. Submarine Challenges. Send your western submarine to level 1 and set a direct course for the carrier. US CAMPAIGN The US Campaignis the heart of the Battlestations: MidwaySingle Player game, Players command massive fleet … BS Midway Guide. Battlestations: Midway Game Guide by gamepressure.com, Units at your disposal: American submarine the USS "Narwhal", Enemy: Japanese cargo ships and their warship escort - 2 destroyers, 2 cruisers (one of them light), 2 patrol boats, 3 airplanes F1M "Pete" armed with depth charges, Level of difficulty: 3 (6 with hidden objectives), Your yellow submarine (yellow only on map) starts off the game on periscope depth. Often you will need to use only a few rounds to cause an explosion on enemy cargo ship and quickly destroy him in consequence of this event. It is a WWII Pacific theater naval action game that gives the player planes, subs, and warships to command, similar to some of the other naval games Subsim has reviewed over the last year (Navy Field, Warship Gunner 2, Pacific Storm). Dropping them like a bomb on a surfaced sub causes, in fact, more damage than any kind of bomb or torpedo. Crucial Cargo Periscopes Threatening Coup de Grace. As soon as your western submarine is taking fire from a destroyer, sink to level 3 and then level 4 when the destroyer is very close. What should be on the forefront of everyone's mind is the destroyer - the Yuguri - which quickly approaches you to try and hit you with depth charges. He can be easily destroyed with two torpedos, but first you must lure him into an ambush, using the method of turning on and off your sub's engine that you should already know perfectly from "Hints" chapter of this guide. 7 US Campaign . For those who are attempting to sink a submarine, don't use torpedoes. Then wait till rest of launchers is loaded and quickly fire next torpedos follow the damaged enemy cruiser sailing away. Although you should be able to destroy couple more of transports earlier. [#7] Finally sink also these two main cargo ships (2) - using the gun or saved torpedos. An irreparable damage, to be precisely, which your emergency teams - even if you'll send all three with a task of repairing the cannon - cannot fix when sub is sailing on the surface. Two torpedoes can sink a destroyer (assuming its crew isn't at water repair) or a cargo ship. Next Submarine Challenges Periscopes Threatening Prev Plane Challenges Attack on Force Z. Battlestations: Midway. The head-on attack is just what it sounds like — going head-to-head with a destroyer. the destruction of two most important cargo ships (2), identify these two important cargo ships among the others and report their position (1), destruction of all Japanese warships escorting the convoy (1), send to the bottom these two already identified cargo ships (2), sink all the cargo ships in the area (convoy) (2). Featuring massive Xbox Live battles with over 100 fully controllable warships, aircraft and submarines. At least ... Download this new trailer for Battlestations: Midway for a taste of the multiplayer action. In order to that raise your periscope and take a look at the convoy. SINGLE PLAYER MODE 7 Campaign Groups . [#10], However, I strongly recommend to avoid fighting with these small units (as written above). As soon as your western submarine … You must, therefore, make each torpedo count. That was just one submarine challenge. Thanks for watching. The head-on attack is just what it sounds like — going head-to-head with a destroyer. And during your gameplay you'll be informed with suitable messages which ships you must destroy (till you identify these targets finally) - program will display on screen names of these ships. A head-on attack is difficult to do, but a master of the manoeuvre can sink enemy destroyers with a submarine, inverting the typical role between subs and destroyers. As for your southern submarine, go for the carrier as well at level 1. BattleStations: Midway is an immense action game that drops players into massive air, sea, and undersea battles from Pearl Harbor to Midway. Like ship-launched torpedoes, submarine torpedoes can steer themselves to a small degree. However, don't squander your torpedos, although you have approx 30 (4 in front launchers, 2 in rear, rest in magazine), leave yourself four torpedos for sinking these two crucial targets (cargo ships - each of them will need to torpedos to be destroyed). While the whole World War II thing is fast-growing stale, it's great to see an innovative title like this on the horizon. By finding these two ships among the others you'll complete 1st of primary objectives and these two targets will be marked with yellow triangles and boxes. The dive and surface controls toggle which of the four depths you will go to. Aquí encontrarás el listado completo con todos los logros que existen para Battlestations : Midway en Xbox 360 y su puntuación Gamerscore. Doing so also makes all AI controlled destroyers and PT boats turn to engage you laterally, buying you time to make a crash dive. Don't use AA machinegun which is useless in this particular instance. A skilled submarine can attempt to torpedo enemy submarines at attack level, doing so is incredibly difficult and must require almost direct contact with the other submarine, but it can be done. If you must go to the surface to catch some fresh air between your attacks, do it a couple of times (each time emerge only just for a second) and additionally near the side (board) of some Japanese cargo ship, to be shielded by him against enemy warships (search in "Hints" chapter for details). Another weakness of the torpedo is how difficult they are to use. [#11] And then you can be in real troubles, because they're attacking you almost simultaneously, so shooting all of them down can be problematic. If all goes well, your torpedoes should hit the bow of the enemy warship, which registers as a hit. Though, pay attention that on this level of depth (submersion) you can be sometimes detected by destroyers. 14 AIRCRAFT 14 Aircraft Controls 15 Aircraft Game Screen 16 Engine & Flight Controls o Aircraft Weapons Systems 18 "SUBMARINES 18: Movement 18 Submarine Controls 18 Depth Level Indicator Aiy Supply . Most destroyers, once they spot you, will make a beeline straight for you, obviously intending to get on top of you and sink you with depth charges. Watch Queue Queue Battlestations: Midway. Formally the destruction of all Japanese warships escorting the convoy (1) isn't crucial for finishing this mission successfully (that's only one of hidden objectives), but you make your game easier when you send all of them to the bottom at first. This page was last edited on 23 January 2011, at 07:51. 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