Collect the sewer key hanging on the hook inside. Submachine 3 walkthrough June 25, 2006. level 1: pick up the thing down in the left corner of the room, and press the levelswitch in the midle of the room.(dah!) The Note to Myself is found under the folded bedsheets at (0,9). Submachine 2 - The Lighthouse Walkthrough 1) Click the Submachine game machine and look at your right side on top of the rocks there is a tiny red ball. Go to the right to the metal door, and enter it. The value of c is found on the panel at (-1,1). Pick up 1 secret (6). ♫ Thumpmonks - Submachine 2 - Forest RTL We're going left, which means that the room with the phonograph is directly left/west of the starting room. This is the other smart submachine gun on the list and it truly has its own personality. Submachine 2 - The Light House Walkthrough Play This Game. Wasteland 2 had an original release on PC and Mac. Click on the cutout and get the fork and 1 secret (3). It will fall out of the projector and onto the floor. Walkthrough Gain access to the floors above the dungeon. Submachine 10 The Exit walkthrough- Part 3. Once the dungeon ladders have been lowered: (-1,3) Zoom in on the wall recess. Play Submachine 2: the lighthouse Advertisement [REPLAY] Submachine 2 - The Light House is sequel to the world's famous point and click Submachine games series, that grabbed minds of millions of people all around the world. My suggestion is that you make a map of everything so that you don’t miss any squares, but below are the things you’ll find in the sewers, then there’s a section on how to get those things, all are relative from the screen where you see the sewer opening in the red room. Use the switch handle. Off-Roader V6. We publish daily escape the … The room with the up arrow is one further to the left. ANCIENT ADVENTURE . Moto X3m 3. Use the cog wheel (drag the cog wheel onto the phonograph), Zoom in on the bottom left-hand corner of the contraption, and jot down what C equals. Climb the ladder into the teal rooms. zoom in again. (c was found earlier), go back down, and go all the way to the right, then climb the ladder. One can be found where the tunnel starts to slope. Submachine 2 - The Lighthouse Walkthrough 1) Click the Submachine game machine and look at your right side on top of the rocks there is a tiny red ball. Use the room key to enter the right room. Zoom in on the phonograph. Unlock the second floor and gain access to the lantern room. (Alternate Link. This game is 5 times bigger than the first one, and a lot tougher to get through. And I suppose the fact that these screenshots are about 40% smaller than the game itself doesn't help. If you notice some Graphical glitches in the first link, use this one.) Use the Wisdom Gem in the stand. Place the switch in the box at (0,5) and pull it. Click on both button so the right lights are white. Attempt to collect the ID Card. Go pass the grid. Match Arena 183 963x. Far Cry 2 Walkthrough ... Second, fire your assault rifles or sub machine guns in short, controlled bursts. Submachine 2 Walkthrough Go left to the screen with two doors (skip the metal looking door for now). There are four secrets here. Go left once. Treasures of the Mystic Sea 183 821x. Good luck and have fun! Jeramy Alvis. Play Submachine 2: the lighthouse Play Submachine 2 This one has a total of 98 unique rooms, and the puzzles are a lot tougher, enjoy the Submachine 2 game. watch our Walkthrough for this game. M is written on the Diary 2 page on the typewriter at (-3,9). Go all the way to the left, and head up the stairs. (-4,4) Revisited version only: on the knob of the projector. Grab the sewer key. Submachine 2 Walkthrough: Submachine 2. Climb the ladder again three times until you see the portal – looks like a big bulb with purple wires around it. You’ve just found Secret (1) 2) Keep going left and go up the stairs, pick up the cog wheel on the floor. Exit the room. Then go right, then down. Need help? At the end of the pipe pick up the room key. The walkthrough is divided into three main chapters. And I suppose the fact that these screenshots are about 40% smaller than the game itself doesn't help. The secret is sitting on the brick in the upper right. Escape From 26. Click on the buttons next to the red dots until all the red buttons turn teal. Enter sewer pipe. Teleport to 0,2 and run by the runes. This FAQ/walkthrough is for the Director's Cut, a remix of the original that addressed most of the balance issues (but maybe introduced a few of its own?) Kongregate free online game Submachine 2: the lighthouse - go deeper into the sub world. 4 secrets (16). Head 3 rooms to the right. You can switch on the light. Learn how to solve the bell puzzle and how to collect Tile A, Tile B, Tile C and D by solving a series of simple, yet challenging puzzles. Eleven Eleven 686 153x. Max Payne 2 Walkthrough Do you die inside of a New York minute everytime you load up Max Payne 2? Submachine 2 . Submachine 2 Walkthrough This submachine gun is a dependable weapon, and is well able to drop an enemy with a split-second's worth of concentrated fire. Submachine 2 is the sequel to the original point-and-click adventure. and generally overhauled the game's systems. Smart Weapon. Iconic: Can target up to three enemies. there will be a box and a pedastal of some sorts. Submachine 2, walkthrough August 31, 2006. written by Misterfishy on nordinho.net: Bottom Floor: Zoom in on game machine, find 1 secret (1) – thnx, helanren. The world of Wasteland 2 is a harsh and unforgiving place. Release the lower ladder. pick up cog wheel. The iconic ability spreads this love to three enemies at once. Solve the puzzle. Light the area. The Diary 1 is found in your starting inventory. In Submachine 5, you return to the lighthouse from Submachine 2, and collect the Wisdom Gem you left there, as well as the last screen from Submachine 0 and its respective wisdom gem. This game is pretty simple. Break the tile on the rear wall, 5th from the right wall, 4th from the floor. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Walkthrough by Chief-Your game starts in front of a door guarded by two statues representing dragons. Adjust the knobs on the panel at (T,-1,12) so that the four rods touch the contact in the center. You can switch on the light – again, I’m not sure if that actually does something. Exit the room. ♫ Thumpmonks - Submachine 2 - Forest RTL We're going left, which means that the room with the phonograph is directly left/west of the starting room. The game of Wasteland 2 takes place in a post-apocalyptic Earth that was devastated by nuclear war caused by Man's inhumanity to Man - and his general stupidity. Go all the way to the left and use the digout key. open your inventory and place the wisdom gem on the pedestal. Universe lets you revisit every previous room. 1001 Arabian Nights 1 487 007x. – Go left 4 times, down 3 times, right once, up once (3 secrets) + note to liz. Go to the leftmost room with the movie camera. Escape the Office. Fires explosive rounds. Pull on the small white sphere at the top of the telescoping rod that appears. You need to be signed in to post a comment! 11:21. It is sitting in the rubble to the right. Go left once. The room with the up arrow is one further to the left. Find the gem. Free Puzzle Games from AddictingGames Click on one of the tiles to reveal a secret (12) (thnx Role!). Put the light bulb in the socket. Play Submachine 2 This one has a total of 98 unique rooms, and the puzzles are a lot tougher, enjoy the Submachine 2 game. Try reading our walkthrough for a full walkthrough, general … Place the Wisdom Gem (found in your starting inventory) into the energy receiver at (-3,0). This Submachine 1 walkthrough will also help you find out the mysterious gem hidden inside one of the rooms and will also walk you through two endings. Join for free or sign in. Escapegames Jeux Escapegame. Firing explosive rounds at the rate this gun does blows enemies off of their feet. This is the Sequel to the world’s famous point and click Submachine game, Submachine 2: The Lighthouse. Go all the way to the right. Cube Escape: Theatre. Zoom in on the markings by the second floor window. You will play as a team of Desert Rangers who try to bring some semblance of law to this lawless land. Pick it up. You need to be signed in to post a comment! The status of each one is indicated on the light panel at (T,-2,16). Spaceship Escape. Obtain the room key at (-5,2) (accessed via the lower sewer entrance at (-2,2)). The game of Wasteland 2 takes place in a post-apocalyptic Earth that was devastated by nuclear war caused by Man's inhumanity to Man - and his general stupidity. (-5,1) In the original version, there are three secrets in this room. The Switch Handle can now be collected at (-7,0). This game is pretty simple. Welcome to the walkthrough on the first game in an ever-so-wonderful series: Submachine. At (0,0), zoom in on the arcade cabinet. Submachine 10: the Exit 11 482x. You can play it here: Submachine 1: The Basement. Hex Puzzle 17 796x. 2:43. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one. Grab the cat note. Teleport to 2,1. Good luck and have fun! The Diary 2 page, found at (-3,9), contains some flavor text in addition to an important clue. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Place the Wisdom Gem (found in your starting inventory) into the energy receiver at (-3,0). Submachine 10 Walkthrough: Submachine 10. Collect the 2nd Floor Key at (-3,2) (accessed via the upper sewer entrance at (-2,3)). Walkthrough for the most confusing levels in the game Level 2 - There are many devices things.Press a device,2 numbers should pop up,these are actually coordinates like the number is 23 means go to room 2,3. Yes, they are tiny. We publish daily escape the … Submachine is Alex Peightal, Jeff Cherup, Rickey Budway, Jason 'Cha Chi' Nulph, and Greg Mairs. Take notes, people! down once, right twice, up once. Follow the ladders all the way up. Gain access to the floors above the dungeon. SUBMACHINE 2 WALKTHROUGH there is nothing that you can do in the first room at the moment, so just go left three times. Grab the switch. Submachine 3 209 837x. In Submachine 4 you visit various locations that are similar (but not identical) to areas of the previous games. Make note of the symbols. Click on the moving stick figure. Enter the left door. Take the lead casting in the tunnel. Activate the five power sources to enable the portal. take note of the dotted code, Go left again. Place it in the broken conduit at (T,-2,11). Use the digout key by going back to the ladder, and climb down it 9 times to get to the yellow floor. To the left of the portal: put the ID in the slot. Scrap Metal 3: Infernal Trap - Driving Game 3D. pick up the gear on the floor. Skill; Need help? SUBMACHINE ZERO. Submachine 2 Walkthrough: Submachine 2. Go back to the portal, put the fuse in the room to the right. The world of Wasteland 2 is a harsh and unforgiving place. Go to the right once, and go through the metal door. This game is pretty simple. on the map there are marked places where there are switches(the levelswitch in room 0, 0, is allways marked with an X.). Yes, they are tiny. In the original version, this crack does not appear. Use it to unlock the bathroom door at (-4,7). Click on the glowing teal thing, and enter in the dot code from earlier. Click on the ball at the top of the antenna thing to drop down a ladder. Skydom 245 796x. Collect the fuse at the end of the tunnel. Xcross Madness. Pick up 1 secret (5), zoom in on picture. Gold Rush Treasure Hunt 181 699x. level 2: go in the right room, there you wil find a map. Similar games. Note the runes manually at 0,2. Enter these symbols into the device at (-1,9). Submachine Gun. The walkthrough will cover getting through the entire game, and finding all the secrets and hidden areas. In the tunnel, pick up 1 secret (20) and the fuse. To the right of the portal: pick up the digout key. Lost in Nowhere Land 4 12 566x. Head left and take the stairs all the way up. Submachine 2: The Lighthouse: A sequel to Mateusz Skutnik's excellent point-and-click adventure series, Submachine 2 will have you mapping out tunnels as you explore the dark recesses of this classic-style Flash game. Walkthrough for the most confusing levels in the game Level 2 - There are many devices things.Press a device,2 numbers should pop up,these are actually coordinates like the number is 23 means go to room 2,3. 20 Secrets (small red spheres) can be found all around the map. watch our Walkthrough for this game. If you go right, use the positive and negative coils. Submachine 2 Welcome to the walkthrough on my personal favorite game in an ever-so-wonderful series: Submachine. Go back to the first teal room. A submachine gun, abbreviated SMG, is a magazine-fed, automatic carbine designed to fire handgun cartridges.The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an automatic firearm with markedly less firepower than a machine gun (hence the prefix "sub-").. It's your average click-and-escape flash game created by Mateusz Skutnik in 2005. SUBMACHINE ZERO walkthrough. ... How to play Submachine 1 Explore the environment by clicking with your mouse and try to find your way out! Collect the Light Bulb from the now open panel. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough This is the Sequel to the world’s famous point and click Submachine game, Submachine 2: The Lighthouse. A sequel to the original, this is just as puzzling and interesting as the first! Look at the picture, and grab the ID card, Go back up the stairs to the yellow-brown floor. Use the 2nd floor key on the door. Escape Games 24 is most popular and best escape games site on the web, posting and sharing new escape games for our thousands of visitors every day since 2006 year. Tasselfoot. Go down and left. Although well received, there were a considerable number of balance issues and gameplay problems. Escape Da House. Examine the mechanical hand on the nightstand at (0,9). left 6 times, down two times, left once, down once, right once. 1 secret (2) Use the Wisdom Gem in the stand. click on the pearl that appears on the box. This game is 5 times bigger than the first one, and a lot tougher to get through. Submachine 2 434 049x. Go all the way to the left, and head up the stairs. Let's go left. Examine the drawing on the wall at (0,7). Escape Games 24 is most popular and best escape games site on the web, posting and sharing new escape games for our thousands of visitors every day since 2006 year. Place the Cog Wheel in the slot with the pin. Let's go left. -Click the Hand Icon on the left of the screen. Advertisement. https://submachine.fandom.com/wiki/Submachine_2:_The_Lighthouse_walkthrough?oldid=53405. go left again and up the stairs. (-5,7) Revisited version only: on the window frame. Submachine 2 - The Light House Walkthrough Play This Game. Climb the ladder – this is the topmost red room. Zoom in on game machine, find 1 secret (1) – thnx, helanren. Submachine 2, a free online Adventure game brought to you by Armor Games. Submachine 7 Walkthrough - Secrets in Vid Description. Go up twice. I’m not sure if it does anything. Submachine 2 the Lighthouse Teil 1 Walkthrough Flash-Game Deutsch. m can be found on the note called diary 2. Submachine 2: The Lighthouse: Trapped again - this time, the lighthouse. Collect the fork from inside the wall indent at (-1,3). Pull the lever on the portal at (T,-2,16). Advertisement [REPLAY] Submachine 2 - The Light House is sequel to the world's famous point and click Submachine games series, that grabbed minds of millions of people all around the world. Go right, and take the stairs all the way down. Turn on the projector and look through the eyepiece. Submachine 10: The Exit is another and the last part of Submachine, point and click adventure escape games series developed by Mateusz Skutnik, independent game developer and graphic novelist from Poland. -On the ground, on the left among rocks, pick up TONGUE 2. To return, click on both button so the left lights are white instead. Pick up the negative coil. (T,-2,16) Amongst the wires in the lower left. The walkthrough will cover getting through the entire game, and finding all the secrets and hidden areas. Go to the right two rooms. Don’t simply let loose with wild ammunition spray. The revisited version has just one. Take the Diary 2 note from the typewriter. Loading similar games. … Climb the ladder again, and take the tunnel on the right, and go to the end. Escape the Prison. Jinx 2. Take your favorite fandoms with you and never miss a beat. (-3,4) Break open the cracked tile to reveal the secret. You will play as a team of Desert Rangers who try to bring some semblance of law to this lawless land. Go back to the left and climb the ladder. You’ve just found Secret (1) 2) Keep going left and go up the stairs, pick up the cog wheel on the floor. (Relatively) easy solution: Use the two top left buttons to manipulate the two left knobs. Click on the ball at the top of the antenna thing to drop down a ladder. Climb the ladder twice. You begin the game as raw recruits making the wastelands of Arizona safer for law abiding citizens. Place the fuse in the receptacle at (T,-1,16). Submachine 2 Welcome to the walkthrough on my personal favorite game in an ever-so-wonderful series: Submachine. Take the light bulb at 1,2. The Cat Note is found in the sitting room, accessed via the left door at (-4,7). The Submachine Gun is an automatic weapon that can fire an extremely fast rate and already starts with a good clip size. Explore this mysterious world, collect items and solve even more mind-boggling puzzles as you struggle to awaken from the dream you find yourself trapped in. Members have included originals Doug 'Dick Thinker' Fedinick, Jimmy Bartczak, & Sam Ward, as well as Chris Hnat, Dorian Allen, Toby Bitter, & Jason Johnson. City Car Stunts 2. Submachine Wiki is a FANDOM Games Community. Jungle Temple Blast 83 426x. Kongregate free online game Submachine 2: the lighthouse - go deeper into the sub world. Exit the room. Use the fork on the broken wire, and flip the switch handle. 7:16. submachine 7 the core walkthrough. Once those are in place, use the lower right two buttons to position the last two knobs. Go left and take the stairs all the down. Flip the portal switch. Pick up 1 secret (17). 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Minute everytime you load up max Payne 2 walkthrough... second, fire your assault rifles sub... These screenshots are about 40 % smaller than the game itself does n't help -3,4 Break... Left 6 times, left once, and take the tunnel starts to slope puzzling and interesting as first. List and it truly has its own personality at the top of the antenna thing to drop down a.! The upper right n't help -click the Hand Icon on the left and take the stairs energy receiver at -2,2! Rod that appears on the brick in the original version, this is as...
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