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kotor poison shark or destroy machinery

Hes interested in collecting all kinds of life forms. Tell her to come back to you, to come back to the Light Side. Head back to the Republic Base in East Central. 1.Open your KOTOR's data folder. However, you're incapacitated for the first and last six seconds, so you only have 48 seconds to do something. shark thing - Star Wars: Knights Once through the elevator and on the next floor, another cutscene with Darth Malak and Bastila takes place. 4. Go back and speak to Sunry about everything you can. The door ahead of you is your objective. You can use it to either feed toxin into the vents (dark side points), or use the tank pressure controls. Then load your save and talk to Malak again. Go straight back in this corridor to a computer console. Go forward through the door now, where you'll find a purple force field blocking your way through one of the corridors. Cry 'Havoc' and let slip the dogs of War! There are three ways to enter the Sith Base,interrogating the prisoner, decrypting the passcard and raiding the landing bay. Speak with Judge Shelkar and tell him you want to investigate the murder case involving Sunry. The one benefit of having Bastila is that you won't have to fight her later on. Go forward through the door now, and through another door, where you'll run into a Twi'lek. Here you can go right or left. You can now go back the way you came and then north through the disabled force field. Thank you for your help, but you can kill the shark and get away with it. Alternate EndingIf you want to see a special ending, save your game right before opening the door. Head first to the Envirosuit Storage to grab an Environmental Suit and then go to the centralAirlock. It's off to fight Malak alone. Star Wars Jedi: Survivor Has Perfected Lightsaber Combat, Project Milo Was a Big Swing (and a Miss) at Leveling Up Game AI, Moon Mystery - Official Kickstarter Trailer, Resident Evil 4 Clockwork Castellan Locations. Past the training area youll meet a Dark Jedi Master with some Selkath assistants. Pay close attention and inch your way through this hallway to finish. You can fool around with that computer console as well if you'd like otherwise, ignore the door to your right (it's a dud). As you get off of the ship, you'll be met by a few Jedi that managed to get aboard the ship. Going to this world is the point of no return so make sure you've finished up all Side Quests and other events you'd like to get done. Youll complete this quest when you get into the Sith Base. Okay, I did it. However, you can search footlockers in the airlocks beyond for the Computer Spikes necessary to use the computer panel: The second option is to simply destroy the force field: Either way, once the force field is down: The third option is to try speaking to them again by interacting with the force field: They apologize for panicking, and explain what's been going on down here to make them so scared: The shortest route is to ask why did the Selkath all go crazy: You can move closer to the dark side of the Force by killing them: Otherwise, you can make a non-binding statement of intent: A cannister containing a chemical toxic to firaxan sharks. To survive their attack simply stop the depressurization by using the computer panel in the same room or speak with them through the Force Field and [Persuade] or [Force Persuade] them to stop. Tank Pressure Controls Here are the steps needed to get the container to 4 million sangen of pressure and make it explode. Once they're dead, their bodies should be thoroughly searched as well. Kill the four Dark Jedi, go through the door, and meet up with Bastila. New comments cannot be posted and votes cannot be cast. Guarding the doorway are four Dark Jedi. Work your way into the next room and take out the Selkaths. And with what said, four Dark Jedi come through the doors and engage in battle with the Jedi and your party. It allows you to pass.]. It's easiest to feed toxin into the vents, although this results in you moving closer to the dark side of the Force when you report it to Roland Wann: However, it's almost as easy to access fuel tank pressure control and overload the fuel tanks, and aside from receiving more experience it's also much easier not to be banned from the planet when you return to the surface: If you try to use the control panel again: As you cross the Hrakert Rift, you'll now see the sea beast floating to the south, clearing the path to the Star Map. It's not that simple, however! kotor poison shark or destroy machinery This worked for me. Another footlocker near the front-end of the hangar will reveal 3 Antidote Kits. The trade-off in terms of the game is that on the Light Side you fight Bastila but don't have to fight your own companions (remember when you killed Jolee?) Go back to Sunry and hell confess but beg you not to let anyone know in order to save the Republics relations with the Selkath. kotor poison shark or destroy machinery Walk about two-thirds down the path and stop. However, the second half is a bit different. I was attacked on sight by other, smaller sharks that are far and away from this machine so what's stopping the big shark of attacking me on sight? Go forward from the leftmost airlock, and when you can go right or left, go left. Right-click the swkotor.exe file and select Properties. Transfer from injector to container You've lived up to your side of the deal, now it's time for him to live up to his. WebIf you poisoned the shark, you'll be permanently banned from Manaan unless you do not give self-incriminating answers to the court (see above), and threaten them in turn. Type in devmgmt.msc in the Run box and click OK in order to run it. Disable the Read-only Feature of the Game. But you can't do anything to me - I know too much! Manaan is the only ocean planet on our list of visitable planets and is one that you typically want to save until after you finish Tatooine and Kashyyyk. Manaan is an interesting planet with both Sith and Republican bases. This cutscene will be Darth Malak and his Dark Jedi apprentice once again. With the machine gone, the giant firaxan shark lost interest and returned to wherever it had laired. This sets the Jedi souls free and keeps Malak from using them to increase his power. 5.Then play the game. If you are successful he will crack and tell you the Sith passcode to the Sith Base which is zeta 245698 alpha. Tell her that Malak is wrong and that you love her. You can actually bypass the Flow Control room as theres another way around to the other side. You overloaded the fuel tanks for the kolto harvesting machinery and caused it to explode. Kotor The Data Module is found on a Broken Droid in the western portion of the Sith Base near the entrance (pictured below). Selkath officers are lying in wait to arrest you, and you can be banned from the planet if you make a mistake during your trial: You are taken to Ahto West to answer for your actions before the Ahto High Court. Hack, slash and blast your way through these enemies, constantly keeping an eye on your health. GameBanshee If you destroyed the station, you'll have their respect and gratitude. If you destroyed the machinery then telling them about the giant firaxan shark at any point allows you to retain the freedom of the city: The next time you return to the West Central courtyard from the docking bay, if you speak to the Port Official then he tells you the docking fee is now 500 credits: However, the door to the courtyard is still open, so ignore this. Steam Community Then, go back into the previous room, and north through the door there. Step 4. 7. Once you've gathered your booty, head right. Remember how we met up with the young Selkath back in the Sith Base and how you turned them back and told them to head back to Ahto City? The machinery had woken up a giant firaxan shark. This will allow you to get to the other side. You overloaded the fuel tanks for the kolto harvesting machinery and caused it to explode. WebA giant firaxan shark called the Progenitor is guarding the Star Map on Manaan, and the player has to either poison it or destroy the kolto harvesting machine to let the shark grant Hack and spike all of the six computers, using six Computer Spikes per computer (you should have plenty, you'll need 36 total), telling the computer to destroy itself. Also, be certain to save regularly. Head to Ahto East and go to the entrance to the Sith base. Going right leads to a dead end. Talk to him in the Cantina and, if you haven't yet talked to him up to this point, he'll tell you that he's curious what happened with the young Selkath that are basically missing in Ahto City. Otherwise you'll have whatever the remaining planets are to choose from. The alternative is to destroy a machine that is processing Kolto illegally anyway. (Optional) Yavin Space Station - As you obtain more Star Maps more supplies will be stocked at this space station. Both solutions are presented to you by people who 5 minutes ago were so panicked that couldn't listen to a reason and tried to murder you in cold blood: Poison the shark without knowing if there will be any consequences (although there is a chance that there will be some). kotor poison shark or destroy machinery Transfer from injector to container. There will be a long scene during which you'll be put on trial. Take out his shield and go in for the kill. Hell give you 500 credits for a reward. Here, you can go forward through a door or left into a corridor full of patrol droids. Around the bend in this room, you'll find a footlocker, in which is the all-vital Sonic Emitter, as well as a Medpac and the Scientist's Notes . You will likely die a couple of times on your way to Malak, so save (even in the middle of fights) so you don't have to backtrack much. Manaan Remember - if one character dies in this onslaught, he won't be revived until this battle is over, and this battle can literally take 15 minutes of your time. Follow the corridor around to the north and youll be trapped inside a chamber and the pressure is going to be released. Return to Shaelas for your reward. Transfer from injector to container. There will be a computer to the east you can use to download the entire map for the area if you'd like. Youll find a room with a broken droid belonging to the Republic. Millions, probably billions of people will die because of it even if the damage lasts for an year or two (there is a chance that it could also last way longer than that). The Data Module is required to give to Roland at the Republic Embassy and the Datapad solves the Kidnapped Selkath Youth Side Quest, it's also a get out of jail free card for what comes next. This shouldn't be too difficult - the pathways are linear. Once through the door, more Assault Droids will be there to greet you. That was simple or maybe not that simple, but whatever. Well that's where you'll go to use Sonic Emitters as well - I'll let you know when to use them. Once youve collected three Star Maps and try to leave the planet youre on youll be captured by Saulin the Leviathan. Click on the Start menu, type in Device Manager with Start menu open, and select it from the list of results by simply tapping the top result. 3. Simply tell the truth, because lying will not help in this case. Do not engage the droids in combat. Help the Jedi fight these foes off and search their bodies for any goods. But you can't do anything to me - I know too much! You can also turn down the difficulty to make the vents do less damage then just use the Burst of Speed Force Power and run through. Tell him what happened below, and he'll thank you, give you experience and Credits and bid you adieu. Beyond the pressure door in the north wall at the west end of the trench is the east airlock at the south end of Hrakert station's East Hallway B, where any party left at the west or central airlock will rejoin you. Say you were searching for the Selkath Youth as part of the Kidnapped Selkath Youth Side Quest Open the door and youll meet someone who tells you the Selkath have gone crazy. The door to the east will take you to the Flow Control room. Knights of the Old Republic/Kolto Control 4. Once you have been on the submersible to the Hrakert Station and returned youll be able to let Nilko whats been going on. The local race, the Selkath, are selling them a special plant with healing properties and they have to put up with each other or risk losing their trading agreements. If you didn't collect the Datapad then you'll need to tell them that the Sith offered you a job and when you refused they attacked you. With the machine gone, the giant firaxan shark lost interest and returned to wherever it had laired. Well there's someone named Shaelas in the Cantina here in Ahto City who will be happy to hear this news. When Malak gets up, quickly cast Force Wave again. Unlike real life it's best to represent yourself in this trial and you'll want to either give the Selkath the Datapad you found Or you'll need to convince them that you were there on diplomatic reasons and the Sith double-crossed you. Kono says that you should poison it, and has given you a canister of some sort of blister agent they developed to use against the sharks. Behind it are the two scientists who constructed this force field to protect themselves. This is the final showdown and the end of the game. Back on the surface you will be taken into custody by the Selkath regardless of which path you chose. What for, you ask? If you're facing the scientists, the door you came into this area via will be to your left. Inside the Kolto Control area you'll come across two people, Kono Nolan and Sami who will initially try to kill you. Speak with the Sith prisoner and see if you can persuade him to tell you the password. Why? He seems to know something about the Star Map but is unwilling to help you unless you do something for him. 1) Fill the small (3 unit capacity) pod. Follow the pathway around beyond that doorway. You're going to want to head to the Republic Embassy next where you'll want to speak with Roland and give him the Data Module. Click on the Start menu, type in Device Manager with Start menu open, and select it from the list of results by simply tapping the top result. I'm trying to kill that big Manaan shark thats guarding the Star Map by releasing the toxin, but no matter what, I get booted back to the Ebon Hawk every time after the Selkath trial. By putting it in the harvesting machine and venting it, it will spread through the water and Youll take damage getting through the mist but hopefully youll survive. You found one of the Star Maps in the ruins it had been guarding. He'll thank you and give you 500 Credits. Decrypting the Sith passcard is a logic puzzle, interrogating the Sith prisoner is easy if you have high [Persuade] and breaking into the Docking Bay is the pure combat approach. Go to the East Central Courtyard and enter the hotel across from the Republic Base. You came across a Selkath called Nubassa. manaan Take care of him and then use the submersible to go back to the Republic Base. If you ban us, I'll tell that the kolto is destroyed! Kill them all and search their bodies. Well, you bought the game for a reason go find out! Nothing will work. WebIf you poisoned the shark, you'll be permanently banned from Manaan unless you do not give self-incriminating answers to the court (see above), and threaten them in turn. Go to the Manaan Docking Bay and open the door to the Private Hangar - it's marked on your map. There are sharks everywhere. The door behind them leads to the second deck of the Star Forge. Go back to the beginning of this corridor and through that door, into the next corridor. Is Brooke shields related to willow shields? GameBanshee Once the trial is over your charges will be dropped and you're free to go. Here you'll fight a heavily armed Sentry Droid. manaan Below are the 3 approaches laid out for you so you can choose the one that best suits you. You'll be able to speak with both Kono and Sami after you stop the depressurization process. Use the submersible to return to the Republic Embassy on the surface, where Roland Wann awaits you in the corridor exiting the submersible bay to the east: If you speak to him again, you can ask for a bribe to move closer to the dark side of the Force and you can do so repeatedly: Before opening the door to leave the Republic Embassy, save game. And with that, we're free to leave Manaan - you've done everything you needed to here! When you enter the room, Malak awaits at the end of a long path. You can now ask the judges about what they think about the case. What form to be used to be a member of philhealth? Be prepared for seemingly endless waves of enemies. If you are on a LS playthrough the choice is easy, right? Itll cost you 20 credits for a practice run. Talk to Roland Wann, who is waiting for you there. You can also use the Windows Key + R key combination in order to open up the Run dialog box. 3rd Answer: 64 Luckily he is presented with some solutions. How do I solve (temple catacombs tile pattern)? Gamer Walkthroughs --- Contact Us --- Privacy ---, Teenage Mutant Ninja Turtles: The Cowabunga Collection Released, Starship Troopers: Terran Command Released. Here you'll fight a heavily armed Sentry Droid.

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kotor poison shark or destroy machinery

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