In order of processing: (for reference, this also shows tasks and various special passages). See the :passagestart event for its replacement. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Returns whether a fade is in-progress on the track. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. Note: Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Equivalent to including the nobr special tag on every passage. Instead, use Navigation Events or Tasks. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. Does not modify the original. Note: Attaches event handlers to the selected tracks. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. For example: Warning: Return the named macro definition, or null on failure. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. .off() in the jQuery API docs for more information. Note: The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. For standard browser/DOM events, see the Event reference @MDN. Note: Warning: For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: See the <> macro for its replacement. Tip: The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. Unfortunately, this means that the two objects are incompatible. You will also need some CSS styles to make this workexamples given below. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. At most one case will execute. See Also: Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any < > into something similar to Harlowe's (link-goto:) macro. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. Any supported object type may itself contain any supported primitive or object type. This temporary playthrough session is intended to prevent players from losing data. See Config.macros.maxLoopIterations for more information. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. The cycling options are populated via <> and/or <>. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Local event triggered on the typing wrapper when the typing of a section starts. Make sure to keep the files together if you move them out of the included directory. See the Test Mode guide for more information. Warning: Returns the value of the story or temporary variable by the given name. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining < > macros with DOM macros. Note: For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. In SugarCube, they come in two types: story variables and temporary variables. sugarcube is not defined - providentfcu.com Macro context objects contain the following data and method properties. Determines whether saving is allowed within the current context. Arrays have many built-in methods and other features, and SugarCube adds many more. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Returns the number of moments within the past in-play history (past only). Note: It is replaced by the Setting API and settings special variable. Deprecated: Deprecated: While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Twine Tutorials - Digital Ephemera For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. [SugarCube 2.21.0] Two-dimensional arrays. Selects all internal link elements within the passage element whose passages do not exist within the story. Returns a reference to the current AudioTrack instance for chaining. Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). Returns whether a fade is in-progress on the currently playing track. The Share dialog only displays linksspecifically, anything that creates an anchor element (). Deletes the audio group with the given group ID. See the HTML and CSS docs for more information. This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Tip: String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Returns a reference to the current AudioRunner instance for chaining. Sets the selected tracks' current time in seconds. Should the history exceed the limit, states will be dropped from the past (oldest first). Sets the value of the story or temporary variable by the given name. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Note: Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. Returns whether any valid sources were registered. . Causes any output generated within its body to be discarded, except for errors (which will be displayed). Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Roughly equivalent to the :passagedisplay event. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. Returns whether the slot saves are available and ready. Iterates through all enumerable entries of the given collection. All changes within this version are breaking changes that you must address immediately. The handler is passed one parameter, the save object to be processed. A text replacement markup. Added to the active passage's container element, Added to the active passage's container element and. The template markup begins with a question mark (?) Attaches event handlers to the track. you'll need to call the Setting.save() after having done so. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. SugarCube v2.36. See Also: Does not modify the original. Global event triggered when all <> macros within a passage have completed. See Also: Removes event handlers from the track. Shows the UI bar. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Does not modify the original. The Config.debug setting for more information. Gets or sets the track's current time in seconds. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Shorthand for jQuery's .on() method applied to the audio element. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. Selects the element that contains passage elements. If multiple passage titles are given, returns the lowest count (which can be -1). A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. Returns whether enough data has been loaded to play the track through to the end without interruption. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Creates a link that undoes past moments within the story history. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . See State API for more information. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. An array is just like a pill container except it can only contain one item. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. The .hasData() method is generally more useful. Returns the AudioList instance with the given list ID, or null on failure. Returns a reference to the Dialog object for chaining. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). Triggered after the displayi.e., outputof the incoming passage. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Begins playback of the playlist or, failing that, sets the playlist to begin playback as soon as the player has interacted with the document. See the :passagedisplay event for its replacement. This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. Returns a reference to the dialog's content area. TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. Registers the passage as a VTT passage. Sets the selected tracks' volume level (default: 1). Twine 2.0 Harlowe Beginner's Guide | Gaming the Past You would do well to keep your translations similar when possible. Generates no output. Returns the Passage object referenced by the given title, or an empty Passage object on failure. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. . Warning: The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. See the Engine API docs for more information. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Javascript Array Projects (9,651) Javascript Map Projects (9,459) Javascript Python Projects (8,927) . Warning: Note: All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. Note: See the. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Yes it is possible. An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. Note: prehistory tasks have been deprecated and should no longer be used. Deletes all currently registered on-load handlers. Note: If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. The StoryInit special passage is normally the best place to set up playlists. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. Shorthand for jQuery's .off() method applied to each of the audio elements. Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. This method has been deprecated and should no longer be used. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Save API. Variables - Twine Cookbook Happens at the end of passage navigation. Appends one or more unique members to the end of the base array and returns its new length. Returns whether there are any filled slots. Returns whether none of the track's data has been loaded. Twine2: Not special. Note: Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Returns a new array consisting of all of the tags of the given passages. Does not modify the original. A Total Beginner's Guide to Twine 2.0 - Adam Hammond
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